Learn 3ds Max - Step by Step Architectural Modeling
This tutorial will teach you the
basic architectural modeling and working with Editable Poly. This
tutorial is strictly for those which opening the Autodesk 3ds max
first time or frightened with the number of buttons and options in 3ds
Max, but in the beginning you will only use some of them.
Before we start working, we'll set some parameters in
program preferences, so there would be no errors while working.
From main toolbar select Customize - Preferences. Thank
on Viewports tab, select Backface Cull on object Creation.
This will prevent some weird orientation of faces of
your object later. I suggest you to keep this option always turned on
when working in 3ds Max.
The first thing you see are 4 viewports that let you see
your object from different sides. Right-click each viewport that you
want to work with. The selected viewport will be highlighted.









































































































































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